From Hearts of Iron 4 Wiki. Personally wouldn't get any of them, though, unless I'm fighting a shit ton of tanks. its good as a support though. However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. Weaker on defense and against armor, though. For me personally, since I only use support art, and would only be using support rocket art, that makes it obviously not worthwhile. Don't bother with it. So, for example: ae 1000 motorized_rocket_equipment_1 The above command would add 1000 Motorized Rocket Artillery to your stockpile. You could make that just 200 Motorized Rocket Artillery with the below command That's why you need to stop by your friend Portugal Majors have shitloads of tungsten well i'm not sure about Japan. -Got more breakthrough wich reduces losses (very situational as you also need cas support and battleplans to get that. Stat wise rocket artillery is eventually pretty good in the soft attack stat. Just how well . The use of war-rockets is well documented in Medieval Europe. He could just make more CAS. Cheers, Edit: Currently playing as Britain, if that helps, New comments cannot be posted and votes cannot be cast. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? Same goes for motorized rocket artillery - is it even worth it? This makes sense, I never play multiplayer so there could be use in some games albeit the cost of it. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. Anti-Air Back to Artillery research tree Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. Different warheads were used, including explosive, shrapnel and incendiary. I created a quick guide to spawn the best equipment in game. I'm using the 14/4 thingy and it's been quite good lol. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. Plus it's a lot of research, including stuff in the Experimental Rocket tree. You're using a good template for a challenge? Rocket artillery is artillery that uses rocket explosives as the projectile. Create an account to follow your favorite communities and start taking part in conversations. Fuel Usage: How much fuel a unit uses while it is operating. Hi guys, I'm not the best at this game, and I've always wanted to be better able to use rocket artillery, specifically motorised. Tipu Sultan's father Hyder Ali successfully established the powerful Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket. To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Any tactical/strategic uses? Their projectiles consisted of a 1,500lb cylinder filled with propellant and ballistite sticks detonated by black powder, which produced a blast crater approximately the size of an American 1,000lb bomb. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. You can do this with the 'research_on_icon_click' (more info) command. Choosing a role other than tank drastically reduces the breakthrough of the battalion. Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. Equipment is the military hardware needed by units to operate and largely determines their stats. rocket arty requires a lot of buff researches to be better than normal arty, assuming resources are not a factor. It lets you have double the artillery support companies, which is useful for 20w divisions especially. Even in that situation, probably not worth it. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Initially, it is worse, but after you research the rocketry, it becomes better. [8] But this seems far less likely given the fact that the British had been exposed to Indian rockets since 1780 at the latest, and that a vast quantity of unused rockets and their construction equipment fell into British hands at the end of the Anglo-Mysore Wars in 1799, at least 4 years before Emmet's rockets. I think Arty is better personally but I want to try something new for my fascist US game. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, and Soviet Katyusha-series. By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. Cheaper, and it means the benefits from the two can still be employed without just being around for a bit. This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. But generally line artillery is cheaper and more readily available. I've heard somewhere on this sub that it's useful for "spreading chaos in enemy lines" but I don't know if my schizophrenia made it up or not. Fire arrows were also used in multiple launch systems and transported via carts. The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. Another battle where these missiles were deployed was the Battle of Sultanpet Tope, where Colonel Arthur Wellesley, later famous as the First Duke of Wellington, was almost defeated by Tipu's Diwan Purnaiah. Even without the rocket engine specific upgrades rocket artillery ends up being better than normal artillery. Poland has war goals against Poland to take Poland. I dont find rocket artillery worth it. Frankly, there is no real reason to get it. 8 Badges. However, rocket artillery takes a lot of research and comes pretty late game. Many thanks to whatever advice people have. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. Report. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? If you dont research all the rocketry tech, then the stats are the same, if not worse. Finally, rocket arty. These tags are most commonly used to spawn equipment into the game. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. Create an account to follow your favorite communities and start taking part in conversations. Fire arrows were also used in multiple launch systems and transported via carts. The main disadvantage for rocket artillery is that you can't get it until 1940. New comments cannot be posted and votes cannot be cast. The Western Allies of World War II employed little rocket artillery. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. [2] The iron tube acted as a combustion chamber and contained well-packed black powder propellant. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. 36 Bofors (40mm wz. Cookie Notice However, tungsten is just so rare compared to steel, it may not worth it. Extremely large guns like the. I also love the idea of a hybrid recon entrenchment tank. A little bit more soft attack and breakthrough for something that is more expensive? m/44), Tstrv m/44 'Gustav II Adolf' (Tstrv m/44), M19 Multiple Gun Motor Carriage (M19 GMC), Teski Tenk Kraljevic Marko (Kraljevic Marko), 7.5 cm PaK 40 auf Fahrgestell Marder II (Marder II), Medium Tank Destroyer (M. Tank Destroyer), Panzerkampfwagen Tiger Ausf. Rocket Arty is essentially arty but better late game. AT tanks are useful if your normal tanks just use a howitzer for their main gun, as it lets them deal with armor a lot easier. So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Modern rocket artillery such as the US M270 Multiple Launch Rocket System is highly mobile and are used in similar fashion to other self-propelled artillery. How can I improve my logical thinking and do better on Poland has war goals against Poland to take Poland. Press question mark to learn the rest of the keyboard shortcuts. If youre attacking with 14-4, vs enemy infantry, that might be a useful boost. Don't rockets have a ton of breakthrough though? Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. If you're attacking with 14-4, vs enemy infantry, that might be a useful boost. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). Privacy Policy. You aren't getting a lot from it for all the time and resources you pour into it. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. After the rockets were successfully used during Napoleon's defeat at the Battle of Waterloo, various countries were quick to adopt the weapon and establish special rocket brigades. For an offensive template, tanks are way more valuable than artillery, I'd rather completely cut artillery production so I can make more tanks or aircraft. We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. I have tried that, I find it only works best in areas where supply hubs are sparse, however, I have tried dropping paras or marines onto railways where several supply hubs take supply through a single rail. Although the hammered soft iron he used was crude, the bursting strength of the container of black powder was much higher than the earlier paper construction. Press question mark to learn the rest of the keyboard shortcuts. You may first need to unlock equipment before using it. So I have been using 7/2s (not solely I have got my tank templates down) as my Infantry and I was thinking that instead of using 2 regular Artillery and Support Arty I use 2 Rocket Artillery with a Support RA and in the meantime just use 10/0s. So what else is different? 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